চিত্ৰ:Polyhedron with no vertex visible from center.png

এই পৃষ্ঠাৰ সমল অন্য ভাষাত সমৰ্থিত নহয়।
অসমীয়া ৱিকিপিডিয়াৰ পৰা

মূল ফাইল(1,280 × 1,024 পিক্সেল, ফাইলৰ মাত্ৰা: 115 KB, MIME প্ৰকাৰ: image/png)

এই ফাইলটো ৱিকিমিডিয়া কমন্সৰ পৰা আমদানি কৰা হৈছে। ফাইল বিৱৰণ পৃষ্ঠাৰ সবিশেষ তথ্য তলত উল্লেখ কৰা হ’ল ।
ৱিকিমিডিয়া কমন্স এটা মুক্ত অনুজ্ঞাপত্ৰ মিডিয়াৰ ভঁৰাল। আপুনিও ইচ্ছা কৰিলে এই প্ৰকল্পত সহায় কৰিব পাৰে
বিৱৰণ This simple, non-convex polyhedron is constructed so that none of its 24 vertices, marked with black balls, can be seen from a region around its center. This counterexample shows that placing observers at each vertex is not a solution to the 3-dimensional generalization of the art gallery problem. The blue faces are also not visible from the center. This polyhedron is topologically equivalent to the rhombicuboctahedron.
তাৰিখ
উৎস Self-made using POV-Ray 3.6 for Windows.
লেখক Ilmari Karonen
অনুমতি
(এই ফাইলৰ পুনঃব্যৱহাৰ)
Public domain মই, এই কামৰ স্বত্বাধিকাৰী, এই কামক ৰাজহুৱা ডমেইনত উন্মোচন কৰিছো। ই বিশ্বব্যাপী প্ৰযোজ্য হ’ব।
কিছুমান দেশত এইটো আইনগতভাৱে নহবও পাৰে, যদি সেয়ে হয়:
মই যিকোনো ব্যক্তিক যিকোনো কাৰণৰ বাবে এই কাম ব্যৱহাৰ কৰাৰ অধিকাৰ প্ৰদান কৰিছো, কোনো চুক্তি নহোৱাকৈ, যেতিয়ালৈকে এই চুক্তিসমূহ আইন দ্বাৰা প্ৰয়োজনীয় নহয়।
অন্যান্য সংস্কৰণ

POV-Ray source

This is the source code from which the image above is rendered. The permission given above applies to this source code as well.

// Persistence of Vision Ray Tracer Scene Description File
// File: 3d-art-gallery.pov
// Vers: 3.6
// Desc: A simple polyhedron with none of the vertices visible from the center.
// Date: 2007-11-06
// Auth: Ilmari Karonen

// parameters controlling the width and depth of hidden gaps
#declare a = (1 - 1/3);
#declare b = (1 + 2/3);

#if (b <= 1/a)
  #warning "B too small for a, vertices will be visible from center!"
#end

// textures for various surfaces
#declare T1 = texture {
  pigment { color rgb<1.0, 0.8, 0.8> }
  finish { ambient 0.3 diffuse 0.7 }
}
#declare T2 = texture {
  pigment { color rgb<1.0, 1.0, 0.8> }
  finish { ambient 0.3 diffuse 0.7 }
}
#declare T3 = texture {
  pigment { color rgb<0.8, 0.9, 1.0> }
  //pigment { color rgb 0 transmit 1 }
  finish { ambient 0.3 diffuse 0.7 }
}
#declare T4 = texture {
  pigment { color rgb<0.8, 0.8, 0.8> }
  finish { diffuse 0.3 specular 1.0 }
}

// the polyhedron itself
mesh { 
  // corner triangles
  triangle { < 1, a, b>, < a, b, 1>, < b, 1, a> texture { T1 } }
  triangle { < 1, a,-b>, < a, b,-1>, < b, 1,-a> texture { T1 } }
  triangle { < 1,-a, b>, < a,-b, 1>, < b,-1, a> texture { T1 } }
  triangle { < 1,-a,-b>, < a,-b,-1>, < b,-1,-a> texture { T1 } }
  triangle { <-1, a, b>, <-a, b, 1>, <-b, 1, a> texture { T1 } }
  triangle { <-1, a,-b>, <-a, b,-1>, <-b, 1,-a> texture { T1 } }
  triangle { <-1,-a, b>, <-a,-b, 1>, <-b,-1, a> texture { T1 } }
  triangle { <-1,-a,-b>, <-a,-b,-1>, <-b,-1,-a> texture { T1 } }

  // visible sides
  triangle { < 1, a, b>, < 1,-a, b>, < 1, a,-b> texture { T2 } } 
  triangle { < 1,-a,-b>, < 1,-a, b>, < 1, a,-b> texture { T2 } } 
  triangle { <-1, a, b>, <-1,-a, b>, <-1, a,-b> texture { T2 } } 
  triangle { <-1,-a,-b>, <-1,-a, b>, <-1, a,-b> texture { T2 } } 

  triangle { < a, b, 1>, <-a, b, 1>, < a,-b, 1> texture { T2 } } 
  triangle { <-a,-b, 1>, <-a, b, 1>, < a,-b, 1> texture { T2 } } 
  triangle { < a, b,-1>, <-a, b,-1>, < a,-b,-1> texture { T2 } } 
  triangle { <-a,-b,-1>, <-a, b,-1>, < a,-b,-1> texture { T2 } } 

  triangle { < b, 1, a>, < b, 1,-a>, <-b, 1, a> texture { T2 } } 
  triangle { <-b, 1,-a>, < b, 1,-a>, <-b, 1, a> texture { T2 } } 
  triangle { < b,-1, a>, < b,-1,-a>, <-b,-1, a> texture { T2 } } 
  triangle { <-b,-1,-a>, < b,-1,-a>, <-b,-1, a> texture { T2 } } 

  // hidden sides
  triangle { < 1, a, b>, < b, 1, a>, < 1, a,-b> texture { T3 } }
  triangle { < b, 1,-a>, < b, 1, a>, < 1, a,-b> texture { T3 } }
  triangle { < 1,-a, b>, < b,-1, a>, < 1,-a,-b> texture { T3 } }
  triangle { < b,-1,-a>, < b,-1, a>, < 1,-a,-b> texture { T3 } }
  triangle { <-1, a, b>, <-b, 1, a>, <-1, a,-b> texture { T3 } }
  triangle { <-b, 1,-a>, <-b, 1, a>, <-1, a,-b> texture { T3 } }
  triangle { <-1,-a, b>, <-b,-1, a>, <-1,-a,-b> texture { T3 } }
  triangle { <-b,-1,-a>, <-b,-1, a>, <-1,-a,-b> texture { T3 } }

  triangle { < a, b, 1>, < 1, a, b>, < a,-b, 1> texture { T3 } }
  triangle { < 1,-a, b>, < 1, a, b>, < a,-b, 1> texture { T3 } }
  triangle { <-a, b, 1>, <-1, a, b>, <-a,-b, 1> texture { T3 } }
  triangle { <-1,-a, b>, <-1, a, b>, <-a,-b, 1> texture { T3 } }
  triangle { < a, b,-1>, < 1, a,-b>, < a,-b,-1> texture { T3 } }
  triangle { < 1,-a,-b>, < 1, a,-b>, < a,-b,-1> texture { T3 } }
  triangle { <-a, b,-1>, <-1, a,-b>, <-a,-b,-1> texture { T3 } }
  triangle { <-1,-a,-b>, <-1, a,-b>, <-a,-b,-1> texture { T3 } }

  triangle { < b, 1, a>, < a, b, 1>, <-b, 1, a> texture { T3 } }
  triangle { <-a, b, 1>, < a, b, 1>, <-b, 1, a> texture { T3 } }
  triangle { < b, 1,-a>, < a, b,-1>, <-b, 1,-a> texture { T3 } }
  triangle { <-a, b,-1>, < a, b,-1>, <-b, 1,-a> texture { T3 } }
  triangle { < b,-1, a>, < a,-b, 1>, <-b,-1, a> texture { T3 } }
  triangle { <-a,-b, 1>, < a,-b, 1>, <-b,-1, a> texture { T3 } }
  triangle { < b,-1,-a>, < a,-b,-1>, <-b,-1,-a> texture { T3 } }
  triangle { <-a,-b,-1>, < a,-b,-1>, <-b,-1,-a> texture { T3 } }
}

// mark vertices with black spheres
sphere { < 1, a, b>, 0.03 texture { T4 } }
sphere { < a, b, 1>, 0.03 texture { T4 } }
sphere { < b, 1, a>, 0.03 texture { T4 } }
sphere { < 1, a,-b>, 0.03 texture { T4 } }
sphere { < a, b,-1>, 0.03 texture { T4 } }
sphere { < b, 1,-a>, 0.03 texture { T4 } }
sphere { < 1,-a, b>, 0.03 texture { T4 } }
sphere { < a,-b, 1>, 0.03 texture { T4 } }
sphere { < b,-1, a>, 0.03 texture { T4 } }
sphere { < 1,-a,-b>, 0.03 texture { T4 } }
sphere { < a,-b,-1>, 0.03 texture { T4 } }
sphere { < b,-1,-a>, 0.03 texture { T4 } }
sphere { <-1, a, b>, 0.03 texture { T4 } }
sphere { <-a, b, 1>, 0.03 texture { T4 } }
sphere { <-b, 1, a>, 0.03 texture { T4 } }
sphere { <-1, a,-b>, 0.03 texture { T4 } }
sphere { <-a, b,-1>, 0.03 texture { T4 } }
sphere { <-b, 1,-a>, 0.03 texture { T4 } }
sphere { <-1,-a, b>, 0.03 texture { T4 } }
sphere { <-a,-b, 1>, 0.03 texture { T4 } }
sphere { <-b,-1, a>, 0.03 texture { T4 } }
sphere { <-1,-a,-b>, 0.03 texture { T4 } }
sphere { <-a,-b,-1>, 0.03 texture { T4 } }
sphere { <-b,-1,-a>, 0.03 texture { T4 } }

sky_sphere {
  pigment { color rgb 1 }
}

// outside lights
light_source { <50, 80, 0> color rgb 0.2 area_light 5*x 5*y 9, 9 adaptive 0 jitter circular orient parallel point_at <0, 0, 0> rotate  15*y }
light_source { <50,-10, 0> color rgb 0.1 area_light 5*x 5*y 9, 9 adaptive 0 jitter circular orient parallel point_at <0, 0, 0> rotate  45*y }
light_source { <50, 20, 0> color rgb 0.3 area_light 5*x 5*y 9, 9 adaptive 1 jitter circular orient parallel point_at <0, 0, 0> rotate  75*y }
light_source { <50, 80, 0> color rgb 0.2 area_light 5*x 5*y 9, 9 adaptive 0 jitter circular orient parallel point_at <0, 0, 0> rotate 135*y }
light_source { <50,-10, 0> color rgb 0.1 area_light 5*x 5*y 9, 9 adaptive 0 jitter circular orient parallel point_at <0, 0, 0> rotate 165*y }
light_source { <50, 20, 0> color rgb 0.3 area_light 5*x 5*y 9, 9 adaptive 1 jitter circular orient parallel point_at <0, 0, 0> rotate 195*y }
light_source { <50, 80, 0> color rgb 0.2 area_light 5*x 5*y 9, 9 adaptive 0 jitter circular orient parallel point_at <0, 0, 0> rotate 255*y }
light_source { <50,-10, 0> color rgb 0.1 area_light 5*x 5*y 9, 9 adaptive 0 jitter circular orient parallel point_at <0, 0, 0> rotate 285*y }
light_source { <50, 20, 0> color rgb 0.3 area_light 5*x 5*y 9, 9 adaptive 1 jitter circular orient parallel point_at <0, 0, 0> rotate 315*y }

// inside lights
light_source { <0, 0, 0> color rgb 0.5 area_light 0.6*x 0.6*z 9, 9 adaptive 1 jitter circular orient }
light_source { <0, 0, 0> color rgb 0.5 area_light 0.4*x 0.4*z 9, 9 adaptive 1 jitter circular orient }

// cameras
camera { location <8.0, 5.0, -5.0> angle 30 look_at <0.0, 0.0,  0.0> right x*image_width/image_height }  // outside
//camera { panoramic location <0,0,0> look_at <1,0,1> angle 180 } // inside, 180 degree panorama
//camera { location <0,0,0> look_at <1,1,1> angle 70 }  // inside, looking at corner

কেপ্‌চন

এই ফাইলে কি প্ৰতিনিধিত্ব কৰে তাৰ এটা শাৰীত ব্যাখ্যা কৰক

Items portrayed in this file

depicts ইংৰাজী

inception ইংৰাজী

৬ নৱেম্বৰ 2007

MIME type ইংৰাজী

image/png

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ফাইলৰ আগৰ অৱস্থা চাবলৈ সেই তাৰিখ/সময়ত ক্লিক কৰক।

তাৰিখ/সময়ক্ষুদ্ৰ প্ৰতিকৃতিআকাৰসদস্যমন্তব্য
বৰ্তমান03:54, 6 November 200703:54, 6 November 2007ৰ সংস্কৰণৰ ক্ষুদ্ৰ প্ৰতিকৃতি1,280 × 1,024 (115 KB)Ilmari Karonen{{Information |Description=This simple, non-convex polyhedron is constructed so that none of its 12 vertices, marked with black balls, can be seen from a region around its center. This counterexample shows that placing observers at each

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